Command (Rune)

Command

School: Enchantment (compulsion)[language-dependant]; Range: Close; Duration: varies; Saving throw: Will negates; Spell resistance: yes;

Requires one of the following:


 * +1: The target must spend their next 1 turn doing one of the following:
 * Approach the caster as directly as possible, taking no other actions
 * Drop what they are holding, taking no other actions
 * Fall Prone, performing actions as normal, but cannot stand for 1 round
 * Flee from the caster as directly as possible, taking no other actions
 * Halt all actions, doing nothing on that turn.
 * Attack its closest ally with a single melee attack as if it were an enemy, using move actions or a charge action to approach if necessary.
 * +2: Increases the duration to 1 round/caster level.
 * +2: The target must obey a short command for an hour/caster level or until the command is completed. This command can be delayed until a condition is met. The target is not compelled to act in any way that is self-destructive and receives a +4 bonus if the action is in direct opposition to the its values.
 * +2 The target loses all memory of this spell being cast and the duration increase to 1 day/caster level.
 * +5: Target humanoid follows all instructions the caster gives for 1 day/caster level.
 * +4: The target can be non-humanoid.
 * Note: This covers Command, Greater command, Murderous Command, Suggestion, Conditional suggestion, Dominate person, and Dominate monster.